Designing digital media products that are efficient, effective
and satisfying to use, relies on a number of research methods
borrowed from disciplines as diverse as behavioural psychology,
sociology and market research. This issue explores ways in which
these methods can be adapted to support a user-centred design
process, by focusing on understanding the user, their tasks, the
context of use and the interaction between these elements.
About the Authors
Marie Jefsioutine is Senior Research Fellow in Digital Media,
Birmingham Institute of Art and Design, University of Central
England. Her first degree was in Experimental Psychology (BSc
Hons) at Sussex University, after which she worked as a Speech
technology consultant for Logica Cambridge Plc., and then as a
research assistant in Psycholinguistics at Cambridge University.
Having studied Computing Cognition and Psychology to master's
level at Warwick University, and Communications with Electronic
Graphics (PgDip) at Goldsmiths College, University of London.
She has worked multimedia design for over ten years. This has
included work for the BBC Open University and Goldsmiths College
Design Department. At Birmingham Institute of Art and Design she
was Producer of The Virtual Gallery of Contemporary and works
with research groups across the Faculty. Marie is currently involved
in usability research and was instrumental in setting up the Faculty's
Digital Media Usability Laboratory (User-Lab).
John Knight is Usability Engineer, Birmingham Institute of Art
and Design, University of Central England. John's first degree
was in Fine Art (BA Hons), at University of Wales, and subsequent
to studying User-Interface Design at masters level (London Guildhall
University), has worked on a number of usability research projects
ranging from information systems at the British Library to digital
media evaluation (Whirlpool). In addition he has also worked as
a visiting lecturer and external examiner (London Guildhall University)
on BSc and Msc computing courses. He manages User-Lab as well
as collaborating in research with the aim of making usability
usable to the art and design community.
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